The Adventuring Academy

The Adventuring Academy functions independently from the rest of Prayden. The Academy resides in the center of the contestant where the largest font of natural magics pour from the planet. Politically, the Academy is strictly neutral. While individual adventurers are allowed to act as they see fit within the rules of the Academy, the Academy as a whole cannot take any sort of action that would demonstrate favoritism towards the other nations or factions.

The Adventuring Academy serves to educate and train up emergent adventurers. When an awakening event occurs, an Academy representative will be sent as soon as possible to take the newly awakened adventurer to the Academy headquarters. Sometimes by force, if necessary.

Leadership
The Adventuring Academy is led by a select few Headmasters. The actual selection process is extremely unofficial. Where new Headmasters are nominated by an existing Headmasters and the rest vote to allow them to join. There are no set number of Headmasters, but currently there are 3 Headmasters. Headmaster Azura, Headmaster Caldwell, and Headmaster Sylvira.

Division of Schools
The Adventuring Academy is divided into 3 schools to better teach the adventurers that come their way.

College of the Blade
A campus dedicated towards towards training those with martial capabilities. Barbarian, Fighter, Monk, Ranger, and Rogue

College of the Mind
A campus dedicated towards training those with an inclination to learn magic. Bard, Druid, Wizard, Artificer.

College of Dedication
A campus dedicated towards those who have been granted magical abilities through another being. Cleric, Paladin, Warlock

The Sorcerer Dilemma
The most dangerous of all the adventurer inclination is that of sorcerers. Adventurers are already beings who hold a strong natural magical ability. Sorcerers have an amplified version of this. As such they need extremely skilled tutors and a large amount of care. They are brought to the Adventuring Academy headquarters. Not all sorcerers graduate from this. Some bloodlines are too potent to properly contain. This has led to a rumor that any sorcerer that doesn't master their internal magical abilities are taken and killed. The Headmasters deny this rumor.

Academy Law
There are a set of rules in place to ensure a working relationship with the rest of the factions in Prayden.


 * 1) An adventurer may not hold any position of power over nonadventurers
 * 2) An adventurer may not murder a nonadventurer unless there is a justified reason to do so.
 * 3) An adventurer

Representatives
Representatives for the Academy serve two purposes. They are the ones who travel out to bring new adventurers back to the Academy, and they act as counselors that help new adventurers get settled into their new lives.

Below is a list of representatives

Ezekiel Morrison

Xander Thorn

Subguilds
After graduating from the Adventuring Academy some adventurers find themselves specializing in a specific field of work. Below is a list of the subguilds.

Headhunters

The Thieves Guild (Not officially endorsed by the Academy)