Prayden

Overview
Prayden is a single continent on the planet of Prayden. The continent is the source of a powerful source of natural magic that spews from the center of the continent where the three nation's borders meet. In the center of that point lies the Adventuring Academy HQ which is its own sovereign ground.

In Prayden, the player characters are Adventurers. Adventurers are people who are born with a natural affinity to the magic sourced from the world. This power can awaken from the day you are born to the day whatever race reaches peak maturity Once the magic develops, a representative from the Academy will shortly appear to take them to a nearby Academy based on what their affinity (class) seems to be. This awakening can be mundane magical effects or catastrophic. An untrained Adventurer is a dangerous thing, as they have no training to control their innate magical abilities.

Being an adventurer means that you can reach levels of skill and power that is unreachable by a regular person (basically a normal person cant get past level 6). Less than 10% of the population are adventurers. Adventurers are looked down upon in normal society, they are usually seen as too powerful for their own good, or thugs who will do anything for money. Adventurers are mostly prohibited from taking positions of power or leadership by Academy law to keep a level of neutrality, though there are some exceptions.

Regions
Below is a quick tl;dr of the four primary regions in Prayden

Holy Dresvin Empire: Very Roman and Western European in design with some Warhammer 40k thrown in for flavor. In Dresvin, the primary threat is great beasts like griffins, dragons, hydras, ect.

Vugaria: Very slavic and Eastern European in design. Much more dark fantasy in design. In Vulgaria, the primary threat is the undead.

Bosquetierra: North and South American in design but not Native American stereotypes. The primary threat in Bosquetierra is that of named creatures known as the Eternals. These creatures are singular characters that appear throughout history.

Vaanika: Its all vikings baby. Vaanika is the farthest away from the magical font, as such they have the least amount of adventurers. To the relief of the rest of the world. Vaanika's primary threat is sea monsters and elemental creatures.

Factions
Below is a quick tl;dr for some of the factions in Prayden

The Adventuring Academy

The Society of Merchants

Headhunters

The Thieves Guild